The main aim of my project is to create a project that requires the engagement of people while reaching them with social media networks and techniques. The idea of this module depends on the involvement of many people in a fun and creative process. I’ve used an Instagram page to promote – advertise my project and get the audience together; I’ve also used my existing website as a part of my social media account.
As a character Barking Dalmatian uses his Instagram account to share his thoughts and his daily routines; in addition, he is a very lonely dog and asks from his followers to draw a friend to keep him company. People have used pencil-paper, notepad on their phones and the online canvas that I’ve created on my website. The main audience on Instagram is the other dog/pet accounts and people who are interested in cartoons, doodles, and animations. I’ve kept a funny concept and created posts that invite people to interact. At the Instagram asking a question through the post or through the stories is one of the most attracting action; when people answer the question or interact with the story Instagram starts to push the content more. Another important action that has a direct effect on the apparency is the hashtags. I’ve researched the most proper hashtags which are about both drawings and dogs, to reach my target audience. In order to take advantage of the Instagram algorithms, the accounts should keep on making comments, receiving comments, liking other posts and keeping a consistent share routine.
I’ve asked people on my stories, posts and in my BIO to draw a dog friend to the Barking Dalmatian. People had sent me the drawings through the DM on Instagram or as normal messages. I’ve succeeded to collect a few drawings. After a few weeks of account development – sharing the main content, I also started to share the drawings from my followers. Showing people’s engagement (the drawings) have also increased the other followers’ activeness, posts have started to get more comments and people even started to ask to draw their own pets.
I’ve been working on visual elements of the final project and I’ve ended up with that poster design which is inspired by the paintings and the chosen color palette.
I’ve been doing drawings and animating them on Photoshop and After Effects. I’ve done with the few scenes of my first animation and also the trailers that will be shown in a loop constantly at the exhibition area.
I’ve decided to use Raspberry Pi instead of the tablet which, I believe, will provide a better experience. I’ve started to do coding, with some help from my friend, before getting on with the Raspberry Pi so it will be ready when I get all types of equipment.
Here is the updated set-up plan with a bird-eye view:
After the 1:1 session for our dissertation module, I’ll need to re-write my Case Study chapter. The notes from today’s session are:
Need to consider more specific aspects while comparing storytelling in a traditional medium and storytelling in video games. For example; D&D tabletop version and Baldur’s Gate pc game, which is also a D&D game. In that way, I’ll be able to understand which parameters are changing and which are staying the same.
Need to connect the theories and theorists in the case study, always use citations and reference the terms where you used them before.
Include the role of the audience in different mediums. – Death of Author, Barthes
How the audience consumes those media, in different mediums? Interactions and involvements of the audience; Hot/Cold content.
Interpretations of art pieces through Symbolism, Modernism, Post-Modernism. Art and the level of interactions or interpretations. How art has changed within time and required more engagement of its audience than ever before? Comparison of storytelling in a physical place with traditional tools and storytelling in a virtual world.
Revises: I’ve decided to use a touching screen (with headphones) for my installation which people can use it to watch the animations. There will be a trailer playing through a projector and printed qr codes in case if people would like to use their own devices or if they would like to watch them later on.
Progress: I’ve done with sound editings and already started to create animations. At the same time, I’m designing graphic works such as poster (like a movie poster) and qr codes.
My social media project, Barking Dalmatian had a few revises now and it continues to grow! According to feedback, I’ve changed the “bio” text on my account – made it more direct and shorter. I’ve added Google Analytics to my website in order to check if people can actually use it, in addition to that I’ve changed the sizes of the iframe/drawing canvas to increase the usability. For my next posts, I designed frames to show share the drawings which came from other people, I’ll be sharing them in the next few days.
I’ve added some new hashtags to take advantage of the Instagram’s algorithm: #digitalartworks #graphicartwork #digitalsketchng #cutedrawings #lovedrawings #illustrativeart #petartist #cartoondogs #artdog #doggos #goodboys #dogillustrations #cutedalmatians
For my AGM37 module, I’ve decided to connect my research topic directly with my final work. Interactive mediums can be accepted as digitally interpreted versions of the traditional form of arts such as writings, drawings, paintings, sculptures, films, etc. As my final project, I’ll create digital interpretations of traditional art pieces, specifically inspired by paintings of Edward Hopper. The theory behind my practice will be depending on the highlighted part of my research, which is basically aiming to comprehend “how to design an interactive installation that interpreted from traditional forms.” While I’m studying on that, I’ll also be focusing on comparisons of traditional and interactive mediums, visual narrations and, transferring paintings into moving images.
The main point of my project is to understand and apply semiotic reading into various mediums and to analyze the traditional and modern forms of art while showing their similar intentions with unique approaches. And lastly, comprehending the system of reading art/design pieces from different platforms. While considering those aspects of my practice, I’m actually aiming to answer “What are the main considerations of interpreting visual narrations from traditional arts to digital arts?” question with my research methods. In-depth, there are a few points I’m concentrating in order to answer my research question; Different approaches of translating a narration from an original traditional medium to the interactive and digital one; Understanding the capabilities of different platforms with different characteristics; How to keep the core material same while trying different approaches for different mediums(?); What are the main considerations and general approaches on visual representations of a narrative?
In addition to the references I’m studying, there are artists and projects that inspired me. To start with, Edward Hopper; Gregory Crewdson who has a very similar visual style with Hopper while using totally different tools; Ways of Seeing by John Berger, which analyzes different viewpoints on traditional images and tells the hidden meaning. And lastly, Shirley: The Visions of Reality by Gustav Deutsch, is a movie which tells a woman’s life through her monologues while showing those days of USA. Cinematographically, is highly inspired by Edward Hopper. 13 of his paintings have used as scenes in the movie. During my researches, those projects have gained me another point of view with merging technology and traditional art; and they have become good examples for me to follow while working on my own practice. The quote from an interview with the director of Shirley was very inspiring: «…Hopper is considered a realist painter, which is not something I found to be true upon closer analysis of his paintings. Hopper does not portray reality but stages it. The staging and assembling of reality is also the nature of the film.»
In conclusion, my ongoing research about semiology, reading visuals, narrating through different mediums and different approaches will play a big role both in my practice and answering my research question. A good understanding of the platforms and their capabilities will help me through designing the user interactivity part. The research I have been doing has helped me with shaping my practice and the approaches that I can consider.
I chose 3 figurative paintings and all of them have similar content, a lonely woman standing by herself. I wrote monologues for each painting and recorded them. I’ll create short videos (animated) to support their stories visually, which have been told by 3 different women with their own emotions. And those videos will be triggered by the user interacting with images.
During the Easter break, I wrote the monologues, created storyboards for each one, had a few photoshoots to use in my animation and recorded the voices. Also, I created color palettes for each painting to have a coherent visual language.
The aim of my project is to create a project that requires engagement of people, while reaching them with social media networks and techniques. I’m asking from people to use the online canvas to draw a friend for Barking Dalmatian. After they are done with their drawings, they can save the drawing or take a screenshot and share it with Barking Dalmatian via instagram.
“I’m a lonely dog around here, please would you draw another dog to keep me company? Follow me on instagram and see what I’m up to!”
Also I have already created my content and my feed as:
For my Presenting A Body of Work module I’m planning to create a story-based project with different mediums. I got inspired by the painter Edward Hopper and his figurative paintings. The way he visualizes the loneliness of people gives the feeling that the painting is just a shot from an ongoing story. I will write very short stories or monologues for each painting and record short video clips for each of them to tell the background of those selected paintings. As a visual language, like color and scenes, I’ll try to keep a similar style as him. The technology that I’m planning to use is not certain at the moment but, I’m considering to use AR or projection to show the video clips. And the video clips will be triggered with the interactions of users through their phones or tablets with the paintings, or maybe with their distance. The exhibition arrangement will depend on the technology that I’m going to use but I will include Edward Hopper’s paintings on the wall and the videos will be playing according to the interacted painting.